Causality 6
About Causality 6
Causality 6 runs on one strict rule. No one can see another stick figure die. You do not control a character who runs and jumps. You control the scene. You click objects. You trigger small events. One click can start a chain reaction. The goal stays the same in every level. Remove every stick figure without leaving a witness.
Each level feels like a tiny stage play. People walk, turn, and pause on their own. Your timing matters as much as your clicks. If you trigger something too early, someone watches it happen and you fail the level. If you wait too long, the moment passes and the setup breaks. Many solutions use simple objects like doors, drops, swings, and collisions. You keep testing until the whole scene lines up clean.
Causality 6 feels satisfying because the answer looks obvious only after you find it. You learn the patterns. You learn how long it takes someone to turn around. You learn which actions create noise and draw attention. The best runs feel smooth. One click leads to the next. The scene clears without panic. Then you move on to the next setup and start reading movement all over again.